Reviewing Data and findings
Based on the raw data [1] provided, it indicates that from Visual Captions, an open-source Chrome plug-in, Keywords will be extracted and visualized based on the dialogue and contextual semantics between users. These would then be converted from text into pictures, emoticons, videos animated pictures, 3D models and wireframes.
Mental Model Description based on the given design challenge.
Norman, A. Donald emphasised, "People form mental models through experience, training, and instruction. The mental model of a device is formed largely by interpreting its perceived actions and its visible structure" [2, p.17].
The figure below is a possible user mental model based on the design challenge:
Reviewing Data and findings
Based on the raw data [1] provided, it indicates that from Visual Captions, an open-source Chrome plug-in, Keywords will be extracted and visualized based on the dialogue and contextual semantics between users. These would then be converted from text into pictures, emoticons, videos animated pictures, 3D models and wireframes.
Mental Model Description based on the given design challenge.
Norman, A. Donald emphasised, "People form mental models through experience, training, and instruction. The mental model of a device is formed largely by interpreting its perceived actions and its visible structure" [2, p.17].
The figure below is a possible user mental model based on the design challenge:
Fig. 1. Users’ mental model based on the touristic exploration context. Source: Created by the author.
In preparation for travel, users would prepare documents. During the journey, they would prepare a translation application, go shopping and explore the city. Afterwards, people would like to manage logistics like tax refunds, share photos with family and friends, and plan future adventures.
Part III: Conceptual Model Visuals
Part III: Conceptual Model Visuals
Part III: Conceptual Model Visuals
Sketching about how the application works
Sketching is the third step of the Double Dimond model, serving as a pivotal phase in testing and exploring various solutions.[3]
Fig. 3. The design council’s Double Diamond model [3]
Airport pick-up visual scenario
Fig. 4. The app will extract the pick-up driver information from the screenshots of the user's mobile phone album. Source: Created by the author with images from Google.
Check-in translation visualization scenario
Fig. 5. When communicating with multiple people, users can choose to create a channel, scan the code to join, identify and translate into their mother tongue, and visualize the mother tongue. Source: Created by the author with images from Google.
Scan to identify visual images
Fig. 6. The app will automatically recognize images, search the Internet and provide background information about the building. Source: Created by the author with images from Google.
Part IV: Design Considerations
Part IV: Design Considerations
Part IV: Design Considerations
Designers should consider the following three design principles:
First, “Support Internal Locus of Control” [4]. Designers should give users the freedom to control private photo albums. To protect privacy, users have the right to choose to turn off the use permissions of specific photo albums.
Second, “Contrast and uniformity” [5, p.139]. “A design without contrast is seen as a gray…” Most of the app usage scenarios are outdoors, so the color contrast and font size contrast should be obvious.
Third, according to Norman, A. Donald [2, p. xii], the concept of "Feedback" is crucial in design principles. When users use real-life navigation, if they take the wrong path, they must promptly remind and provide feedback on the latest status.